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Talii-kun (robot) in action  (sound on)

Learning Through Play

Learning Japanese with a Robot

This project explores how language learning can happen through play,
when listening and movement become the main drivers of
interaction

Book: The hungry caterpillar 

The problem
Most Japanese learning tools for children rely

on reading or use English as a bridge language.

For Hebrew-speaking pre-readers, this makes independent learning largely inaccessible despite clear interest and need

Design opportunity

This project explores an
alternative approach:

  • Audio-led language learning

  • Physical, multi-sensory interaction

  • Designed for pre-readers

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My bilingual family 

From lived experience 

Personal context
In our bilingual home,
Japanese entered our child’s life later than we planned.

We wanted to introduce it without pressure, lessons, or explanations.
Most tools relied on reading or English. which didn’t work for our young pre-reader

Universal context
This experience is
common in bilingual families, where one language is naturally dominant.
Without playful, accessible ways to engage, heritage languages often fade.
This project grew from that gap - exploring how design and play can help language stay alive.

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A child moving and dancing while engaging with the booklet

THE CONCEPT

The experience

  • The robot moves across a printed booklet

  • Each page triggers Japanese voice, music, and sound

  • Children learn by playing, listening, and responding

Product reframing

An existing product, reimagined for a
new learning purpose

  • An existing coding robot studied and adapted for early language learning
  • Core logic and interaction model restructured

  • A new physical booklet system designed to enable non-literacy language use

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A robot companion throughout the booklet

Core Interaction Model
The model features varied play patterns

to ensure engagement:

  • Listening-based interaction

  • Search and discovery

  • Story-driven play

  • Memory challenges

Designed for confident, independent use, with progress driven by attention and exploration rather than explanation.

Design approach

  • Existing hardware, new learning strategy

  • One interaction model, multiple content worlds

  • Designed for scalability beyond
    a single use case

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When learning feels safe, playful, and personal

Product vision
A scalable system of themed booklets that
grows with the child:
Animals · Food ·
Feelings · Seasons

One interaction framework, multiple learning experiences
designed for homes, classrooms, and libraries.

Role & skills

Solo project
Concept · Product & Learning Strategy · Interaction Design · Physical–Digital Integration · UX Research · Prototyping · Booklet Design

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Developed as part of my M.Ed. in Educational Technology,
under the guidance and support of Dr. Ayelet Weizman and Rami Hadad 

© Alexandra Yamamori. All rights reserved. All content and materials are original and may not be reproduced without permission.

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